Behavior Editing Tutorial
by Zooasaurus
In this tutorial, you will find out how to add and subtract behaviors from animals.
- Zoo Tycoon 2
- Animals
- Scripting
- Reading time
- 5 min
- Comments
- 0
by Penguinman
This is like the ai file.
<ZTLocationEntry name="borealforest_europe"
This part is the name that you will put down as an entry name in the entities/units/animals/ai file.
[!IMPORTANT]
This is very important to remember, can basically be anything you want.
locid="worldlocation:europe"
Use something like: asia, northamerica, southamerica, australia, etc. This is what will make it say “North America” or whatever when you put the mouse over it. Only certain ones are available so don’t make it too obscure.
icon="ui/icon_maplocations/Borealforest_Europe.dds"
Make this correspond with the icon in the ui folder.
Open ui/icon_maplocations, there will be a .DDS file. This file can be named anything you want, but I would recomend making it easy.
In the lang file (if it is for an animal) you will have to make the path go directly to this file.
For a list of all codified locations in the XML files, see the following guides:
by Zooasaurus
In this tutorial, you will find out how to add and subtract behaviors from animals.
by MarineManiac
This tutorial teaches how to use only cart based animals, but can be applied to shops.
Comments 0
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