Tutorial Animals Scripting Zoo Tycoon 2 Archived

Map Location Tutorial

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by Penguinman

Published
14/11/2026
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Originally published by Penguinman on ZT2 Designing Centre in July 2007.
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Step 1: The Locations Folder

This is like the ai file.

Part 1:

<ZTLocationEntry name="borealforest_europe"

This part is the name that you will put down as an entry name in the entities/units/animals/ai file.

[!IMPORTANT]
This is very important to remember, can basically be anything you want.

Part 2:

locid="worldlocation:europe"

Use something like: asia, northamerica, southamerica, australia, etc. This is what will make it say “North America” or whatever when you put the mouse over it. Only certain ones are available so don’t make it too obscure.

Part 3:

icon="ui/icon_maplocations/Borealforest_Europe.dds"

Make this correspond with the icon in the ui folder.

Step 2: The UI Folder

Open ui/icon_maplocations, there will be a .DDS file. This file can be named anything you want, but I would recomend making it easy.

In the lang file (if it is for an animal) you will have to make the path go directly to this file.

Resources

For a list of all codified locations in the XML files, see the following guides:

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