Tutorial Modelling Texturing Tools Zoo Tycoon 2 Archived

Previewing Skins On Your Blender Model

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by Kasatka

Published
14/11/2026
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Reading time
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Originally published by Kasatka on Northern Skies in July 2011.
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Previewing Skins in Blender

Step 1: Setting the scene

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First of all start by opening your model in blender and setting it to side view by hitting 3 on the NUMPAD.

Step 2: Splitting your screen

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Next, split your screen by going by the purple bar and right clicking and selecting ‘split area’.

Step 3: Correct modes

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Set the LEFT screen to ‘UV FACE SELECT’ by going down to the right of the button ‘FACES’ and set the RIGHT screen to UV/IMAGE EDITOR, by clicking the little box with the graph (mine is a face cause I set it to ‘UV image editor’.)

Step 3: Getting the UV

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Find this button on the ‘UV/IMAGE editor’ screen.

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Once you have gotten the image right click the image name and click, open.

Step 4: Previewing the skin

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Now you should see something like this.

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Go to ‘Draw type’ which is on the right next to ‘UV FACE SELECT’ and select ‘Textured.

Final outcome

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Now you should be able to see your skin on your model.

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